Set in a medieval gaslamp fantasy metropolis called the City, players take on the role of Garrett , a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world. Thief was the first PC stealth game to use light and sound as game mechanics , and combined complex artificial intelligence with simulation systems to allow for emergent gameplay. The game is notable for its use of first-person perspective for non-confrontational gameplay, which challenged the first-person shooter market and led the developers to call it a "first-person sneaker", while it also had influences in later stealth games such as Tom Clancy's Splinter Cell and Hitman. The game received critical acclaim and has been placed on numerous hall-of-fame lists, achieving sales of half a million units by , making it Looking Glass' most commercially successful game. It is regarded as one of the greatest video games of all time and helped popularize the stealth genre.
Project-Based Learning: A Short History
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StepMania 5. It still supports over two decades of existing content, and lays the groundwork for the next. Learn more. StepMania is an open source rhythm game engine. It is primarily used to simulate the gameplay of Dance Dance Revolution , but it is capable of simulating other types of key-based rhythm games as well. StepMania has been developed since , and has also been used as the engine of commercial arcade dance games such as In the Groove , and Pump it Up Pro and Infinity.
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